Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant WizKids   Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy. Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of resources to use, resulting in an output of more resources, ships, and possibly victory points. Since each culture's outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, VP and all kinds of resources. Each game round contains an open trading phase in which all players can negotiate and execute deals for resources, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race's special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Convocation follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies. The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game. The game is almost all simultaneous play, keeping the game play moving. COMPONENTS: 390 Cards 292 Wood Pieces Dozens of Tokens 9 Player Sheets  Rules 4-9 Players, Ages 14+, 120 Min  

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Code: 72811
Sale
$64.99 $26.00

Increase Quantity

Decrease Quantity

  • PERFECT GIFT

  • GREAT QUALITY

  • FAST DELIVERY

 

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.

Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of resources to use, resulting in an output of more resources, ships, and possibly victory points. Since each culture's outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, VP and all kinds of resources.

Each game round contains an open trading phase in which all players can negotiate and execute deals for resources, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race's special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Convocation follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies.

The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.

The game is almost all simultaneous play, keeping the game play moving.

COMPONENTS:

  • 390 Cards
  • 292 Wood Pieces
  • Dozens of Tokens
  • 9 Player Sheets 
  • Rules

4-9 Players, Ages 14+, 120 Min

 

Thanks for shopping with WizKids!

Your order is important to us, which is why we want to make sure that your products arrive on time and in excellent condition. Please take a moment to review our policies to be informed of how and when your order will ship, along with any other questions you may have.

Q: Do you have a minimum cart requirement?
A: There is a minimum order value of $19.99 required to check out.

Q: What are your shipping policies?
A: All our shipping details, whether you have questions about how we ship to domestic or international addresses, can be found [HERE]

Q: Do you offer pre-orders?
A: We offer pre-orders for certain items. You can read more about our pre-order policies [HERE]

 Q: Do you accept returns? What if I want to cancel an order?
A: We do accept returns and order cancelations, unless the product is listed as "as-is." Ding N' Dent products do not qualify for return or refund. Please read up on all the details about our return and cancellation policy [HERE]

Q: I still have questions, please help!

A: If you still can't find an answer to your question, please feel real to contact customerservice@wizkids.com with your inquiry. A customer service representative will get back to you as soon as possible!

PRICING POLICY

WizKids reserves the right to change prices at any time.  Purchase prices are final at the date of purchase.

DISCOUNT POLICY

Unless otherwise noted, discount codes (or site-wide discounts) cannot be redeemed for (or do not offer) a discount on the following products: NECA products, KidRobot products, pre-order or back-order items, life-sized foam replicas or trophy plaques, HeroClix Iconix, gift cards, or certain promotional figures such as Scott Porter HeroClix. 

Items currently discounted by other promotions are also not eligible for additional discounts (regardless of discount code or site-wide promotions).

ORDER PROCESSING

Domestic orders placed by noon EST are normally processed and shipped by our warehouse within approximately one (1) to five (5) business days from the date the order was placed. You should receive an order tracking number via email and in your shop.WizKids.com account the day after your order is in transit.

International orders placed by noon EST are normally processed and shipped by our warehouse within approximately one (1) to five (5) business days from the date the order was placed. You should receive and order tracking number via email and in your shop.WizKids.com account the day after your order is in transit. Most international orders arrive within ten (10) to thirty (30) days from the day they are shipped.

**Please be aware that any orders placed on or immediately following a release date or during a sale, your item(s) will be delayed and may require up to 48 hours of additional processing time.

ITEM LIMITS

We reserve the right to limit the quantities of any products or services that we offer. This limit may or may not be announced in advance of sale or pre-sale, but it will be evident when attempting to purchase the product that a limit exists (if applicable). Once this limit has been reached by a customer/household, any orders in excess of that limit may be cancelled and a refund issued accordingly.

If an order contains promotional items (typically items with a 0.00 price) that are not qualified for, these items will be removed from your order.

GENERAL DISCLAIMERS

We reserve the right, but are not obligated, to limit the sales of our products or Services to any person, geographic region or jurisdiction. We may exercise this right on a case-by-case basis. We reserve the right to discontinue any product at any time. Any offer for any product or service made on this site is void where prohibited.

For Pre-Order listings (as well as reprints) we endeavor to provide the most accurate and up-to-date descriptions and product imagery, but please note that images may not be final and contents may be subject to change.